﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using TorchView.Composition;
using System.Windows.Input;
using TorchView.GameContent.Effects;

namespace TorchView.SharedStashEditor.ViewModels
{
    public interface IAddEffectViewModel
    {
        IDialogView<IAddEffectViewModel> View { get; }
        ICommand CancelCommand { get; }
        ICommand OKCommand { get; }
        Effect SelectedEffect { get; set; }
    }
}
